


For example, one can target the cardiovascular system by creating clots or causing hypertension which is much more effective and dangerous, if the victim suffers from obesity.Īs players progress, they unlock consecutive experience levels allowing them to choose special abilities – these can e.g. Instead of running tests, the player selects risk factors such as obesity that can be developed into more dangerous stages and then attacks particular systems choosing how will they malfunction. In this mode, the player has to kill the victim faster than the AI-controlled opponent. When the player decides to kill a patient, the gameplay looks different, even though it is based on similar foundation.

For example, respiratory insufficiency can be caused by the flu, however, together with chest pain and circulatory insufficiency might be a symptom of something much more dangerous – is such situation, running a flu test might not be the best solution. Players can run different tests, nonetheless, they should remember that patient's time is limited and all the decisions should be made carefully.

I such case, the gameplay involves observing the symptoms, attempting to come up with the right diagnosis, countering deteriorating condition of the patient's health. When attempting to save a patient, players objective is to cure the patient entirely before he or she dies. Every patient (or victim) has marked (among others) digestive, cardiovascular, respiratory, nervous, muscular, and skeletal systems, each one with appropriate statistics that can be affected by player's healing or infecting actions. Redemption, there are several hundred real diseases, symptoms, diagnoses, and tests. The developers put a strong emphasis on the realism – in Bio Inc.
